Anticipation is the most unreliable part of gaming. Here's what's coming, with the caveats attached.
What's on the calendar
The back half of the year is stacked with sequels and a few genuinely new properties, with the usual clustering around the autumn window. Anything currently listed for a specific month is the safest bet; anything listed by season is a coin flip.
Smaller releases are harder to track and often more interesting. They also tend to hit their dates, since there's less machinery to go wrong.
Managing expectations
Marketing shows you the best thirty seconds of a game, repeatedly, for a year. Assume the finished product is somewhat less than the trailer and you'll rarely be disappointed — and occasionally be delighted.
Waiting a week after release costs nothing and tells you far more than any amount of pre-release coverage.
Something to play in the meantime
The genres you're waiting on all have browser equivalents you can play right now, for free, in the time it takes a trailer to buffer. It's not a substitute for the thing you're excited about, but it's a decent way to spend the wait.
And unlike the release calendar, they're available today.









